
Draconians: Gains Improved Wall Climbing.Goblins: Gains Wetlands Concealment and Blight Concealment.Humans: Cost 100 20, Gains Swimming and Water Concealment.Dwarves: Cost: 105 22, Gains Projectile Resistance.+1 Melee +8 +1, Pass Wall Pounce, Inflict Bleeding Wounds, Inflict Crippling Wounds Very Lucky.+1 Melee +4 +1, Inflict Noxious Vulnerability.The most in-elegant way to force a line break.force a line break.The most in-elegant way to force a line break.Unit: Assassin Origin: Rogue Requires: Rogue's Palace Unit: Bard Origin: Rogue Requires: Rogue's Palace Unit: Scoundrel Origin: Rogue Requires: Rogue's Palace Healing even 30 or 40 hitpoints is nothing to sneeze at, let alone 70.The class buildings of the Rogue are, in order: 10 points of health isn’t a big deal, but keep in mind that the ability can hit up to seven targets at a time. However, the biggest highlight here is the fact that Barbed Wires also steals 10 points of health from every target it hits and transfers them to its rider. Bleeding inflicts 8 damage per turn, and that’s on top of the 10 base damage dealt by the ability when it first hits.


In addition to the usual 60% chance of Immobilizing enemies, Barbed Webs also has a 60% of inflicting Bleeding for three turns. The ability is similar to the one used by Hunter Spiders, but comes with a couple of extra benefits you won’t be able to find on any other mount. The mount version lacks some of the abilities found on the wild one, but it does have the most important one – Barbed Webs. If you’ve ever encountered wild Vampire Spiders you already know how nasty these things are.
